Profile PictureFabian Strube

Universal Material Builder (Maya/Houdini) - Update 2024!

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232181029510

Thank you Fabian, and wishing you a very Merry Christmas and a prosperous 2024!

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9077124876301

Will there ever be any of you goodies compatible with Mac?

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Fabian StrubeCreator

I would love to add mac compatibility, can't be to far off. Currently I do not have access to a mac so it's hard to evaluate. I will keep this in mind, thanks for your comment!

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pecemu@hotmail.com

Did you update to Houdini 20 new nodes and workflow? UMD is not working very well with Houdini 20 and Redshift 3.5.22. Please check it. Thank you. :)

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Fabian StrubeCreator

Hi! Thanks for you comment. I just tested it with Houdini 20 and Redshift 3.5.22 and it works on my end. Could you elaborate further what is not working for you? The new solaris/stage workflow, is on my list to make it Material Builder more context sensitive but for now you can use the materiallibrary to add materials from the /mat context into your stage :)

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pecemu@hotmail.com

Thank you for your time. UMD is not connecting all the PBR materials. I do it manually. Yes Sir, I copy and paste from SOP Mat into Solaris Material Builder. Again, thank you for your time. :)

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9053794384294

Hi Fabian, I'm trying to get this going for Houdini but when I press the shelf icon I get: File "Universal Material Builder", line 11, in <module> File "C:\Program Files\Side Effects Software\Houdini 19.5.773\python39\lib\site-packages-forced\shiboken2\files.dir\shibokensupport\__feature__.py", line 142, in _import return original_import(name, *args, **kwargs) ModuleNotFoundError: No module named 'HoudiniMaterialBuilder' Running 19.5. Any ideas?

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Fabian StrubeCreator

Hi! Thanks for reaching out. Can you right-click and edit the tool. Than there should be a python tab with the code that runs the script from your disc. Can you sent me the code inside to strubefabian4@gmail.com?

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8315341304302

Hi Fabian. This is great addon. Can i suggest you few ideas, for Houdini (i dont know how about this in Maya). Create a json file for Houdini to install tool via packages. Add automatic ident for translucency map. Add option to remap the displacement from 0-1 to -0.5 - 0.5. What do you think about a megascans scheme for assembling textures of different types, like 3d plants (in redshift it uses sprites node for opacity, 3d objects, surfaces? Thank you!

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Fabian StrubeCreator

Hi 👋 Thank you for your comment. The package system in houdini is definitely something I should look into! Implementing Sprites for Redshift is doable in theory, but it's unique for redshift, maybe as an option in the preferences.

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cheese4000

Thank you Fabian Bit of a stupid question, I get the following error when I go to run UMB in Maya 2024.2: # Error: ModuleNotFoundError: file Q:\Stock/Maya/umb\python\MayaMaterialBuilder.py line 102: No module named 'pymel' C:\Program Files\Autodesk\Maya2024\bin>mayapy -m pip show pymel Name: pymel Version: 1.4.0 Summary: Python in Maya Done Right Home-page: https://github.com/Lumapictures/pymel Author: Chad Dombrova Author-email: License: BSD Location: c:\users\james hawkes\appdata\roaming\python\python310\site-packages Requires: future Required-by: This is as far as I got and now am out of my depth. Any suggestions would be greatly appreciated.

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Fabian StrubeCreator

Hi! Thanks for reaching out. Pymel is a module that can be installed with Maya and is a requirement for most scripts. Here is a way to install pymel for maya afterwards: Open your texteditor and write the following: "C:\Program Files\Autodesk\Maya2024\bin\mayapy.exe" -m pip install pymel pause save onto desktop with the extension .bat Right-click and run as admin. Now after a Maya restart, it should work fine! :)

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soulcage

Hi Fabian, update 2024.1, in H20.0.653 drag n drop from the Windows Explorer doesnt work...any idea?

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